Guns Blazing
In "Guns Blazing," I played a pivotal role in crafting an immersive gaming experience. As the AI and enemy designer, I shaped dynamic and challenging encounters. My contribution to the narrative was central, with a focus on bringing the enigmatic Rikayon experiment to life through scripting and interactive design. Additionally, I enhanced the visual dynamism with meticulously crafted particle effects, designed and optimized the WebGL build for wider accessibility, implemented missile systems and shrapnel effects for thrilling combat moments, introduced treasure chests to encourage exploration, and curated the Main Menu's cinematic screen for a captivating first impression. My work on "Guns Blazing" reflects a blend of technical expertise and a commitment to delivering a cohesive and memorable gameplay experience.